That gorgeous Pixar-esque trailer! I started planning my characters, their races, classes and names. The bright, bold aesthetic, the humour, the ambition, the fresh setting, Carbine’s pedigree, it all combined to project a powerful air of confidence about the game.ĭespite myself, I was swept up in the pre-launch hype. I played it when it launched back in June 2014, both for professional reasons and personal curiosity. It’s a strange feeling coming back to WildStar.
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